Rat Ogor
Low health triggers Warp Fury: more knockback resistance, power and speed.
Read a charge warning, poison cloud or support aura before committing to a crowded route. This enemy directory focuses on announced attack behaviors; it does not assign made-up health values or boss-clear times.

13 matches
Low health triggers Warp Fury: more knockback resistance, power and speed.
Charges the player, pauses to regenerate, then becomes frenzied near death before exploding.
Rears up and pounces over enemies toward the player.
Fast pack hunters that quickly surround the player.
Rears up with a red telegraphed zone, then charges until killed. Kill it before the charge or move away.
Moves across the screen while firing bullets that box the player into damaging hazard zones.
Bombards the player with explosive flaming skulls.
An endless spell that grants nearby Skaven Warded.
An Extremis Boss that brings Ork mobs in a Waaagh!.
A Synapse emitter strengthening nearby lesser Tyranids; killing it temporarily stuns them.
Throws toxic globes leaving clouds that poison the player.
Fires ranged frag missiles that explode on impact and poison the player.
A resilient stationary enemy emitting poison clouds; entering the fog radius poisons the player.
Bloodcrusher rears up and marks a red zone before charging. Kill it before the charge or move clear of that route. Von Ryan’s Leaper rears up before pouncing across other enemies toward you. A path that looks blocked by a crowd does not prevent the pounce.
Rat Ogor gains speed, power and knockback resistance through Warp Fury at low health. Beast of Nurgle charges, pauses to regenerate, becomes frenzied near death and then explodes. Do not assume that nearly dead enemies are safe to stand beside.
Acolyte Globadier leaves toxic clouds after throwing globes. Miasmic Malignifier is stationary and resilient, emitting poison clouds around it. Myphitic Blight-hauler fires frag missiles that explode and poison on impact. Route around the active hazard rather than pursuing a target through its fog.
Bell of Doom makes nearby Skaven Warded. Hive Tyrants emit Synapse, strengthening lesser Tyranids; killing the emitter temporarily stuns nearby bioforms. Ratling Gunner moves while firing bullets that box you into damaging zones. Identify the source of the danger before picking the next target.
Flesh Hounds move quickly in packs and can surround you. Skull Cannon bombards the battlefield with flaming explosive skulls. Ghazghkull brings Ork mobs in a Waaagh. These threats change the available space, so keep an escape route rather than judging only the nearest enemy.